Did anyone else get that darn BLISTER on their thumb from playing Nintedo for so long? :)
I was inspired by a tutorial Heavypoly has but I decided this time I was going to create something from scratch without a tutorial.
This low poly Nintendo controller was created in Blender and rendered using Cycles. I am really enjoying Blender compared to Maya but I do like Maya too.
I was not paying to close attention to perfect topology and was more concerned about getting a realistic render in the end. Next time I will be a bit more picky with the topology.